//-----------------------------------------------------------
//
//-----------------------------------------------------------
class ONSSmallVehicleExplosionEffect extends Emitter;

#exec OBJ LOAD FILE="..\Textures\ExplosionTex.utx"
#exec OBJ LOAD FILE="..\Textures\AW-2004Particles.utx"

defaultproperties
{
	Begin Object Class=SpriteEmitter Name=SpriteEmitter5
		UseColorScale=True
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		BlendBetweenSubdivisions=True
		Acceleration=(Z=100.000000)
		ColorScale(0)=(Color=(B=16,G=16,R=16))
		ColorScale(1)=(RelativeTime=0.200000,Color=(A=192))
		ColorScale(2)=(RelativeTime=0.800000,Color=(A=96))
		ColorScale(3)=(RelativeTime=1.000000)
		AddLocationFromOtherEmitter=2
		StartLocationShape=PTLS_Polar
		StartLocationPolarRange=(X=(Max=65536.000000),Y=(Min=16384.000000,Max=16384.000000),Z=(Min=2.000000,Max=2.000000))
		StartSpinRange=(X=(Max=1.000000))
		SizeScale(0)=(RelativeSize=0.500000)
		SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
		InitialParticlesPerSecond=500.000000
		DrawStyle=PTDS_AlphaBlend
		Texture=ExplosionTex.Framed.exp2_frames
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		LifetimeRange=(Min=0.700000,Max=0.700000)
		StartVelocityRadialRange=(Min=-600.000000,Max=-600.000000)
		VelocityLossRange=(X=(Min=5.000000,Max=5.000000),Y=(Min=5.000000,Max=5.000000),Z=(Min=3.000000,Max=3.000000))
		AddVelocityFromOtherEmitter=2
		GetVelocityDirectionFrom=PTVD_AddRadial
		Name="SpriteEmitter5"
	End Object
	Emitters(0)=SpriteEmitter'SpriteEmitter5'

	Begin Object Class=SpriteEmitter Name=SpriteEmitter4
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		BlendBetweenSubdivisions=True
		MaxParticles=4
		StartLocationShape=PTLS_Polar
		SphereRadiusRange=(Min=8.000000,Max=8.000000)
		StartLocationPolarRange=(X=(Max=65536.000000),Y=(Min=16384.000000,Max=16384.000000),Z=(Min=2.000000,Max=2.000000))
		StartSpinRange=(X=(Max=1.000000))
		SizeScale(0)=(RelativeSize=0.200000)
		SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.200000)
		InitialParticlesPerSecond=500.000000
		Texture=ExplosionTex.Framed.we1_frames
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		LifetimeRange=(Min=0.600000,Max=0.600000)
		StartVelocityRadialRange=(Min=-500.000000,Max=-500.000000)
		VelocityLossRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=2.000000,Max=2.000000),Z=(Min=2.000000,Max=2.000000))
		GetVelocityDirectionFrom=PTVD_AddRadial
		Name="SpriteEmitter4"
	End Object
	Emitters(1)=SpriteEmitter'SpriteEmitter4'

	Begin Object Class=SpriteEmitter Name=SpriteEmitter6
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		BlendBetweenSubdivisions=True
		StartLocationRange=(Z=(Max=50.000000))
		StartLocationShape=PTLS_Sphere
		SphereRadiusRange=(Min=16.000000,Max=48.000000)
		StartSpinRange=(X=(Max=1.000000))
		SizeScale(0)=(RelativeSize=1.000000)
		SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000)
		StartSizeRange=(X=(Min=50.000000))
		InitialParticlesPerSecond=5000.000000
		Texture=ExplosionTex.Framed.exp1_frames
		TextureUSubdivisions=2
		TextureVSubdivisions=4
		LifetimeRange=(Min=0.500000,Max=0.500000)
		InitialDelayRange=(Min=0.100000,Max=0.100000)
		Name="SpriteEmitter6"
	End Object
	Emitters(2)=SpriteEmitter'SpriteEmitter6'

bNoDelete=False
AutoDestroy=True

}
